Contextualisation of my experience involving rebellion




          Drawing on the observations from my previous experimentations, I discovered that each of senses play a vital role when developing a particular mood within another person. Following on from these findings I decided to apply this technique when creating my own experience. Through developing the experience my main focus was upon correctly generating the desired sensation of rebellion. Rebellion is “an act or a show of defiance toward an authority or established convention”[1] . Thus a conscious disregard for the rules or common curtsey was needed in order to successfully generate this sensation within another.
          The experience I generated consisted of the individual attempting to break into a combination of two boxes in order to obtain a treat. These two boxes were designed so in order to open the box, the participant needed to complete a series of tasks. The Japanese puzzle box was one of the main inspirations for this creation, as they inspired the development of that rebellious sensation through the use of false entries. In designing the boxes I aimed to mimic that annoyance that can come with attempting to complete a frustrating task. It was from building on from this irritation where I was able to successfully develop a further feeling of rebellion within my participants.
          The boxes I designed for this experience contained locks, blocking systems, misguiding warning signs as well as false entries. All of these aspects bring fourth that desired sense of rebellion. In some cases through tricking the individual, helping create that sense of intrigue, which in some cases continued to grow into frustration. Through trailing my experience it was discovered that the rebellious nature that comes from breaking into my box was instigated by the use of the warning signs. The conflicting signs, such as “fragile” and “this way up” display a sense of authority as the individual begins to attempt to break into the box. It is through breaking this authority where the individual’s rebellious sensations begin to generate. The colour choice of these signs (red and black) helps create those feelings of excitement and intensity. The colour "red enhances our physical reactions because it is seen as a danger cue,"[2]  and it is this aspect that helps enforce that element of rebellion, alongside the danger connotations that are associated with the colour choice the phrases chosen also enforce this aspect. Such as “this way up” “fragile” and “do not shake” to name a few.
          At the beginning of the experiment I state to the participant the phrase “don’t break the rules stated upon the box”. This is an key aspect in the generation of the rebellious sensation and played a high role in the time it took to begin attempting to retrieve the candy inside the box.  This statement helped highlight the aspect of obedience to authority, this again was enforced as I continued to sit down next to the individual and watch them attempt to get inside the box.  This effect is similar to that discovered in Milgram’s experiment[3] where he pushes the limits of individuals, to see how far they would go before they question authority. The results founded show an outstanding sixty-five percent (65%) of the individuals resisted to question authority, even if the result was thought to be fatal.[4] Conclusively through applying Milgram’s results and a series of trail testing, I refrained from saying anything further than the initial phrase. As if I continuously told the participant off this usually resulted in the individual being unable to continue on due to the authority that was being displayed. Furthermore, the experience became more successful when no reaction was given when the rules were eventually broken.  
          Authority then continues to play a vital role in the manipulation of the participant’s sensations. As the experience continues to play out an interesting change in authority occurs. As the participant begins to consistently break the rules, with no intervention from me it becomes clear that he/she was taking the more authoritative role. Therefore this then results in the rules becoming more like hints as to how to open the box up then restrictions. This phenomenon can be seen in the Stanford prison experiment by Philip Zimbardo[5]. This experiment consisted of participants playing out a prison scenario, in order to determine what happens when good people are placed in evil places, and if humanity wins over evil. The effect that overcomes the guards is similar to that displayed here, as their asserting their authority over the prisoners, develops over time, as they begin displaying timid to show that assertive behaviour, begins to fade, as no one intervenes, the lack of punishment, or judgement upon them allows this continuation of rule breaking, and pushes it to higher boundaries. This has also been incorporated into the design of the box, as you venture deeper into the puzzle the harder it gets, with less rules being displayed and greater physical force is needed to “break” into the box.
          Within today’s society life’s has been built around rules and enforcers, thus a rebellious nature can be generated within almost any situation. Rebellion can be enforced through the different applications of our senses, sight, touch and sound. These are the main senses that I utilized within the generated experience. Sound was the first sense, which plays a role with the phrase “do not break any of the rules”. Sight The next with the use of red and black bold signs clearly painted upon the box. Touch came next, with the feel of the key fitting into the hidden lock, it is this simple combination of connotations associated with each of these aspects which help develop that sensation of rebellion within the participant.
          To conclude it the results obtains through trail runs of my experience clearly demonstrated that authority played a vital role with the generation of that rebellious sensation. Whether it was the initial breaking of the rules or the gaining of authority over the tester, authority was the main key to generating


1 Dictionary; the free dictionary Retrieved from http://www.thefreedictionary.com/rebellion
[2] Elliot, Andrew J.; Aarts, Henk. Perception of the color red enhances the force and velocity of motor output. Emotion, Vol 11(2), Apr 2011, 445-449
[3]Blass, Thomas; Understanding behaviour in the Milgram obedience experiment; The role of personality, situations, and their interactions; Journal of personality and social psychology; Vol60(3), Mar 1991, 398-413
[4] Blass, Thomas; Understanding behaviour in the Milgram obedience experiment; The role of personality, situations, and their interactions; Journal of personality and social psychology; Vol60(3), Mar 1991, 398-413
[5] Philip Zimbardo;  Stanford prison experiment; Retrieved from ; http://www.naderlibrary.com/stanford.prison.htm

Project 3


Drawing on the observations and experimentation in Project 1 and 2, Project 3 requires students to develop an experience. This can take the form of a 3D object, media design or curated experience. The experience can be created off site, but must be accessible (e.g. no more than 10 minutes from the campus by foot) and permitted in that space. Students are required to document this experience in use. Students must also write 1000 words contextualising and relating the experience to one of the following ‘structures of feeling’:


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Glamour
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Austerity
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Comfort
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Routine
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Rebellion

Development;

The experience I have chosen to create was highly influenced by the Japanese puzzle box, pictured bellow. Focusing on the frustration that can come from attempting to open the puzzle box I chose to create the feeling of rebellion within my developed experience. 


The experience I generated consisted of the individual attempting to break into a combination of two boxes in order to obtain a prise of some sort. These two boxes were designed so in order to open the box, the participant needed to complete a series of tasks. The boxes I designed for this experience contained locks, blocking systems, misguiding warning signs as well as false entries. 

smaller box, contained a blocking system, as well as maze which required the individual to shake the box around to finally retrieve the treats inside.  This then fits snugly inside the other, and also contained a lock system, so it is lock in place by a bolt system, as well as a wooden dowel on the other side (images bellow)


The outer box contains a fake lid, which is made known through the use of the false latch and hinge. Connected to the top of the box the key, and the wooden dowel is connected also with string. Both boxes contain, warning signs of rules to follow when attempting to get inside. 



Trail runs; i did a few different trail runs, changing how i reacted during the experiment, as the more authoritative my demenour was the less likely the individual was to finsih the task.
          






Below is a photo documented example of how to successfully open the box to retrieve the prise.   





















Multi-sensory research diary

For my diary i decided to focus on Zipping up a jumper in order to create my sensory diary, in researching this act i discovered that it mainly depends on the three senses of, touch, sound and sight. However i will mainly be focusing on the senses of touch and sound within this sensory diary.

Within this dairy for each of the observations that took place i have provided a mimic of the sound, and sensations created within this act. This addition i feel allows the reader to become more engaged with how even such a simple act can contain many differences.

In addition to this i have added the smell of coffee, helping prodcue a more  clamly, comforting feel to the dairy, as well as a rustic appeal. Thus allowing the veiwer to relate this diary and its findings to their own clothing, and habits.











Three chosen auto-ethnographies

Tying up your hair;

elastic band - spider webs,a series of twists and turn, done at speed.



Doing up a zip on a jumper;

connecting, linking together to produce a strong case, buzzing bee noises touch, fits together, eats skin











Drinking a Fizzy liquid;

bubbles, tingly, explostion rush, pain in teeth

 




Sense Touch;


Bellow are some brief descriptions of the connotations these touch senses contain;

Popping bubble rap; relaxing task, most people find it enjoyable, the pressure build up accompanied by the sound produced once the 'bubble' has been popped is the most enjoyable area. 

Tying up your hair; done completely by touch as the individual cannot view the back of their head, thought of as a feminine activity, as mostly females have long hair within today's society. takes a bit of technique in order to get the twisting motion correct. feel the Swishing of your hair as you pull it through the loop created. usually done at a fast pace. hair length also changes the difficulty and the sensation that is created during the process.

Doing up a necklace; depends how you do this task, usually done at the back of the neck, thus completely by touch. Findlay task to complete (depending on the type of necklace), need to undue latch in order to clip necklace, i personally test this by pulling on the necklace once i believe it is successfully done up, in order to ensure it will not fall off.

Zipping up a zip; mostly done by touch, sometimes accompanied by sight for the first stage of this task (connecting the two sides of the zipper), the vibrating sensation along with the movement up (or down, depending on if the individual is doing up or taking off the item of clothing) allows the individual to know if the zipper is working correctly. this sense also reminds me of wetsuits, and the pain caused when you zip your skin into the zip as you, pull the cord.



Sense Sound;

Bellow are some brief descriptions of the connotations these sound senses contain;

Opening a fridge;buzzing that turns on, subconsciously relate to food and eating. 

Squeaking of a whiteboard marker; reminds me of primary school, learning, drawing. can be annoying, high pitched.

Sound a seat belt makes when properly connected; “make it click” (Mc Donald's advertisement), allows the individual to do on the basis of touch and sound, an indicator to the individual that the seatbelt has been safely fastened. fun for kids. allows you to do it with out looking, as click indicator that the task has been successfully completed. - also relates to touch

Finger nails on chalk board; chills up back, usually has negative connotations, horror films, in classroom to get children attention.

The noise a fizzy drink makes; bubbles popping, tingling your nose at just the thought. Indicator of how fizzy the drink is, also how cold it is can have an effect on the sound produced, the sound can make you crave fizzy. reminds me of party's, also the noise that is produced when the lid is unfastened. the "schhhh" noise is also an indicator that the liquid still has its fizz, as this noise softens each time the fizzy drink is opened, and if the substance has lost some of its fizz. - also relates to touch

Walking on a hard surface; clip clopping nose that echoes through the halls, impression of importance, the length between the noises each step produces allows the listener to indicate the speed, and even the type of movement the individual is going. The type of noise produced can also be an indication of the type of shoes worn. 

The zipping up of a jumper
The buzzing, vibration effect that comes from this simple act can be morphed by changes in speed and even which way the zip is traveling. Zips also come in a range of materials, thus each material produces different sounds. The sound produced resembles that of a buzzing bee. This auto ethnography also contains very homey connotations, with a large proportion of e population using zp daily.